Read White Paper,Theoretical Underpinnings
Most technology-based learning today, despite a variety of multimedia enhancements, is based on a single paradigm: "TELL-TEST".
However this approach does not work well for the generations raised on MTV, fast action films, video games and the Internet. In fact, it does not work well for most learners. One of the greatest problems in web-based training is how to get learners engaged enough to actually use it. As Bill Byham says in the March 2000 issue of Training & Development magazine: "What keeps me awake at night is how to get people to stick with Web-based training long enough to learn something."
A related problem is that "tell-test" slows down the training process considerably. In any training group, we can be certain that everyone knows something about the subject — we just don’t know who knows what. We need an efficient way to assess what trainees do know, tell them only what they don’t know, and move on.
games2train.com's learning philosophy, QUESTION-LED, OR TASK-LED GAME-BASED LEARNING — is designed to address both of these issues, and is the antithesis of the "tell-test" approach. The keystones of games2train.com’s learning philosophy are:
VERY HIGH ENGAGEMENT, and ACCELERATED, EFFECTIVE LEARNING.
games2train.com methodology employs:
Games2train.com's Question–Led Game-Based Learning works for all employees of all generations. Our game interfaces come in a wide variety of styles — including Solitaire, Jeopardy, Millionaire, PacMan, Space Invaders, Monopoly and Tetris-like styles — to fit differing generational, gender and cultural preferences. A key feature of our approach is user choice: Each user can choose to learn through the game or games of his or her choice, or through no game at all (questions only).
To ensure Accelerated, Effective Learning, our products include:
contact us: firstname.lastname@example.org